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<title>dkutschman's CGPortoflio Gallery</title>
<link>http://dkutschman.cgsociety.org/gallery/</link>
<description>dkutschman's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Character Modeling Demo Reel 2008</title>
	<link>http://dkutschman.cgsociety.org/gallery/647173</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1214517508_small.jpg"><br><br>I did everything in this reel over a period of about three months. This includes, modeling (poly and nurbs), UV mapping, normal mapping, texturing, paint effects, posing, shading and lighting, camera animation, compositing, and editing. This is my first Demo Reel coming out of Full Sail University, I hope you like it!]]>
	</description>
	<pubDate>Thu, 26 Jun 2008 21:08:45 +0000</pubDate>
	</item>
	<item>
	<title>Female Bust, work in progress</title>
	<link>http://dkutschman.cgsociety.org/gallery/663441</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1218583664_small.jpg"><br><br>This is one of the models I've been working on. I plan to eventually use this in a still scene, but I have another project I want to work on right now. So I'll come back to it shortly.]]>
	</description>
	<pubDate>Tue, 12 Aug 2008 23:08:41 +0000</pubDate>
	</item>
	<item>
	<title>Astronaut Dave</title>
	<link>http://dkutschman.cgsociety.org/gallery/650688</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1215458090_small.jpg"><br><br>I modeled this astronaut after myself. Unfortunately I think this is the closest I'll ever get to space, but CG is just as good. The suit design is a collaboration of several different NASA suits to meet my personal preference. All of the organic parts were modeled with Polygons and the rest in NURBs. I used mostly Maya, Z-Brush, and Photoshop.]]>
	</description>
	<pubDate>Mon, 07 Jul 2008 15:14:58 +0000</pubDate>
	</item>
	<item>
	<title>Astronaut Dave</title>
	<link>http://dkutschman.cgsociety.org/gallery/645941</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1215462261_small.jpg"><br><br>I modeled this astronaut after myself. Unfortunately I think this is the closest I'll ever get to space, but CG is just as good. The suit design is a collaboration of several different NASA suits to meet my personal preference. All of the organic parts were modeled with Polygons and the rest in NURBs. I used mostly Maya, Z-Brush, and Photoshop.]]>
	</description>
	<pubDate>Mon, 23 Jun 2008 16:22:52 +0000</pubDate>
	</item>
	<item>
	<title>Jack Nicholson from "The Shining"</title>
	<link>http://dkutschman.cgsociety.org/gallery/650679</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1215456250_small.jpg"><br><br>I modeled this bust of Jack from &quot;The Shining&quot; along side 2 other models over the course of 3 months. In that time I was also teaching myself NURBs, Z-Brush and Maya Paint Effects. I primarily used Maya and Photoshop for this model. This shot was inspired by the final maze scene. Hope you like it.]]>
	</description>
	<pubDate>Mon, 07 Jul 2008 14:44:13 +0000</pubDate>
	</item>
	<item>
	<title>Jack Wireframe</title>
	<link>http://dkutschman.cgsociety.org/gallery/645935</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1215460021_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 23 Jun 2008 16:02:58 +0000</pubDate>
	</item>
	<item>
	<title>1989 Batmobile</title>
	<link>http://dkutschman.cgsociety.org/gallery/650695</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1215459454_small.jpg"><br><br>This was modeled after the Batmobile seen in both &quot;Batman&quot; and &quot;Batman Returns.&quot; I modeled the exterior shell in 2 days out of polygons. The exterior detail and interior shell is all NURBs. The turn table is of my own design, and primarily done with texture. The model and textures were done using Maya, Z-Brush and Photoshop. ]]>
	</description>
	<pubDate>Mon, 07 Jul 2008 15:37:37 +0000</pubDate>
	</item>
	<item>
	<title>Batmobile Interior with Wire</title>
	<link>http://dkutschman.cgsociety.org/gallery/645940</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1214237815_small.jpg"><br><br>]]>
	</description>
	<pubDate>Mon, 23 Jun 2008 16:17:02 +0000</pubDate>
	</item>
	<item>
	<title>1989 Batmobile</title>
	<link>http://dkutschman.cgsociety.org/gallery/650706</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/333095/333095_1215460397_small.jpg"><br><br>This was modeled after the Batmobile seen in both &quot;Batman&quot; and &quot;Batman Returns.&quot; I modeled the exterior shell in 2 days out of polygons. The exterior detail and interior shell is all NURBs. The turn table is of my own design, and primarily done with texture. The model and textures were done using Maya, Z-Brush and Photoshop.]]>
	</description>
	<pubDate>Mon, 07 Jul 2008 15:53:20 +0000</pubDate>
	</item>
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